Love the music and how it speeds up and slows down with the respective tiles. The voice overs can be a bit intrusive, but that’s somewhat charming too, reminds me of other games back in the day that would play out full voice clips regardless of context.
I think the difficulty is perhaps a bit high for a tech demo. I couldn’t reach the end and it might be overly tuned to your level of expertise after testing and playing it repeatedly. I also think that the “quantum” element doesn’t stick very well, in part because there are so few times you can safely use it. But there’s definitely potential there!
Overall, an impressive showing and especially so for something in 20kb.
You are totally right, that (in my words) the first and yet only demo level is actually pretty bad. It's too hard and does not take advantage of the different gameplay elements (slow/fast/jump fields and quantum-jump). The main reason is, that I have added slow/fast/quantum-jump on the last day before the jam end and then I had no time to build a good first level that uses these elements wisely. It's a shame.
After judging is over, I plan to improve the situation by adding multiple levels that introduce progressively more gameplay elements and raise difficulty slowly.
In regard to the voice overs you are right too. They can really get annoying. But after finding out that Ubuntu comes with a speech generation library (like my old Amiga 500), that sounds actually also a bit like my old Amiga 500, I couldn't resist to go a bit overboard with it :-)
I’m totally with you about the voices, and I personally like them even if my aesthetic sense tells me not to lol. Not everything quirky is bad.
That’s the hard part about a jam, having to stop before you can really leverage all the stuff you built under the hood. If you end up making a fuller version I’d be happy to play it though!
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Love the music and how it speeds up and slows down with the respective tiles. The voice overs can be a bit intrusive, but that’s somewhat charming too, reminds me of other games back in the day that would play out full voice clips regardless of context.
I think the difficulty is perhaps a bit high for a tech demo. I couldn’t reach the end and it might be overly tuned to your level of expertise after testing and playing it repeatedly. I also think that the “quantum” element doesn’t stick very well, in part because there are so few times you can safely use it. But there’s definitely potential there!
Overall, an impressive showing and especially so for something in 20kb.
Thank you!
You are totally right, that (in my words) the first and yet only demo level is actually pretty bad. It's too hard and does not take advantage of the different gameplay elements (slow/fast/jump fields and quantum-jump). The main reason is, that I have added slow/fast/quantum-jump on the last day before the jam end and then I had no time to build a good first level that uses these elements wisely. It's a shame.
After judging is over, I plan to improve the situation by adding multiple levels that introduce progressively more gameplay elements and raise difficulty slowly.
In regard to the voice overs you are right too. They can really get annoying. But after finding out that Ubuntu comes with a speech generation library (like my old Amiga 500), that sounds actually also a bit like my old Amiga 500, I couldn't resist to go a bit overboard with it :-)
I’m totally with you about the voices, and I personally like them even if my aesthetic sense tells me not to lol. Not everything quirky is bad.
That’s the hard part about a jam, having to stop before you can really leverage all the stuff you built under the hood. If you end up making a fuller version I’d be happy to play it though!
Really cool game